沉浸式3D視頻加速處理器 (ART/237CP)

沉浸式3D視頻加速處理器 (ART/237CP)

沉浸式3D視頻加速處理器 (ART/237CP)
ART/237CP
平台
01 / 08 / 2017 - 31 / 03 / 2019
12,412

莫秉燦先生

1. Algorithms for stereoscopic 3D conversion for 360-degree VR contents - 2D panorama input up to 4096x2048 resolution. - 2:1 display aspect ratio. - Configurable with different parameter settings: depth map generation mode, 3D depth level, zero plane position, degree of field of view, lens distortion factor and chromatic aberration correction. - Side-by-side and top-and-bottom 3D output. - Adaptive depth of view based on depth map and center of field. - Dynamic field of view based on object’s moving speed. 2. FPGA implementation of stereoscopic 3D 360-degree VR conversion - Algorithm implementation in Xilinx 7 series FPGA, or equivalent. - Support 3D conversion processing up to 4096x2048 resolution at 60Hz frame rate. 3. Hardware boards for stereoscopic 3D 360-degree VR conversion hardware acceleration - Design with FPGA or structured ASIC for 3D conversion. - Support MIPI input and output interface. - Compatible with commonly used the multimedia processor, e.g. RK3288, on all-in-one head-mounted display. 4. Structured ASIC implementation for 3D 360-degree HMD device (CS1) - Algorithm implementation in structured ASIC in 28nm process technology. - Support depth map generation, field of view cropping, geometric restoration, stereoscopic 3D generation based on heading track information and MIPI interface. 5. Software plug-in for stereoscopic 3D conversion for 360-degree VR contents (CS2) - Compatible with Adobe After Effects and Unity. - Support Windows 7/8/10, Mac OS X/macOS. - Support stereoscopic 3D conversion for 360-degree VR contents, up to 4096x2048 resolution and 2:1 display aspect ratio.1. Algorithms for stereoscopic 3D conversion for 360-degree VR contents - 2D panorama input up to 4096x2048 resolution. - 2:1 display aspect ratio. - Configurable with different parameter settings: depth map generation mode, 3D depth level, zero plane position, degree of field of view, lens distortion factor and chromatic aberration correction. - Side-by-side and top-and-bottom 3D output. - Adaptive depth of view based on depth map and center of field. - Dynamic field of view based on object’s moving speed. 2. FPGA implementation of stereoscopic 3D 360-degree VR conversion - Algorithm implementation in Xilinx 7 series FPGA, or equivalent. - Support 3D conversion processing up to 4096x2048 resolution at 60Hz frame rate. 3. Hardware boards for stereoscopic 3D 360-degree VR conversion hardware acceleration - Design with FPGA or structured ASIC for 3D conversion. - Support MIPI input and output interface. - Compatible with commonly used the multimedia processor, e.g. RK3288, on all-in-one head-mounted display. 4. Structured ASIC implementation for 3D 360-degree HMD device (CS1) - Algorithm implementation in structured ASIC in 28nm process technology. - Support depth map generation, field of view cropping, geometric restoration, stereoscopic 3D generation based on heading track information and MIPI interface. 5. Software plug-in for stereoscopic 3D conversion for 360-degree VR contents (CS2) - Compatible with Adobe After Effects and Unity. - Support Windows 7/8/10, Mac OS X/macOS. - Support stereoscopic 3D conversion for 360-degree VR contents, up to 4096x2048 resolution and 2:1 display aspect ratio.

高視維創意傳播有限公司
萬維數碼有限公司


立體3D通過立體視覺和深度知覺可進一步增加VR使用者的沉浸感。然而,當前具有立體3D的360度VR全景內容還非常有限。 本項目將研究開發針對360度VR立體3D生成的影像處理技術。項目成果將包括360度VR立體3D內容生成全新算法和世界上首款具有360度VR立體3D 轉換功能的ASIC芯片。 本項目所研發的技術可以廣泛應用於包括遊戲、電影、教育、虛擬遊覽、醫療等不同領域。